in some methods it is more complex; others contain just a few stages. in this article we will tell you about the life cycle of extreme programming, but before doing that it is necessary to give the proper definition for xp. extreme programming is a popular agile methodology of software development. that is why this methodology has the highest degree of customer involvement among other agile methods. he is not just a stakeholder, but a part of the team. that is why xp developers should use lots of effective practices to raise the productivity of their work and deliver the final product in time. extreme programming life cycle is the time required to perform a typical xp project. it means that it is based on the principle of iterative cycles. it repeats several times during a project until the final product is done. this is the first stage of the extreme programming development life cycle.
the customer formulates his vision of the product is user stories. the developers estimate and prioritize them in the release plan. the main thing is to create a simple design, because simplicity is one of the main principles of xp methodology. each developer is responsible for the design of a certain part of the code. extreme programming developers believe that a good code must be simple. in extreme programming the procedure of testing is usually conducted not after the final or intermediate product is done, but along with the procedure of code writing. at the final stage of the life cycle the xp team must get a feedback from the customer. any role is a formality. read more there is а tradition in it companies – to arrange daily internal meetings in the format of a stand-up or just a short meeting that are aimed to optimize work processes and synchronize the work of all team members. the key to a successful kanban workflow is a constant improvement.
the refactoring is the different way and methods of doing objects in programming. this is the first phase of the extreme programming life cycle, which involves user stories along with iterations. they are also called unit tests and the purpose of doing them is to remove bugs before the delivery.
to productively produce applications that will satisfy the client needs, software engineers must have a connoisseur understanding of their customersâ requirements in every user stories and it is vital to capture the whole story thoroughly from clients for every and each step. with the simple design, time is never wasted and it is simpler to grasp everything, which refactoring and cooperative possession are made possible. as it was mentioned earlier about refactoring, there is a practice called collective ownership, which allows refactoring and is the idea of code ownership for developers. extreme programming is self-control software development based on principles of courage, feedback, communication and the most important one, simplicity.
most specialists define five stages of xp software development life cycle. let’s look at them in greater extreme programming (xp) is a software engineering process, which uses agile software development methodology product life cycles. releases. iterations. tasks. development. feedback. each of the activity levels provides the, . extreme programming (xp) turns the traditional software development process sideways. the extreme programming software development process starts with planning, and all iterations consist of four basic phases in its life cycle: designing, coding, testing, and listening.
planning or implementing. this is the first phase of the programming cycle. here the development or the core team the software development life cycle. it was in this environment that kent beck created extreme programming (xp), an although the term phase may bring connotations of waterfall development the fact is that phases can occur iteratively,,
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