we gathered in a typical meeting room to take a look at this project and decide on how to take on the work. after the third or fourth week we were able to find a “permanent” work area we could use every day for a few months and had started to solidify some of our work practices. we have the freedom and responsibility to decide how we want to work. any set-‐up issue that requires one team member to work differently from another is not a problem as long as we find a way to make the switch quickly and smoothly when each person takes their turn at the keyboard. we actually think of learning as a type of contribution to the team. to make it possible to keep this high level of communication happening throughout the day we have adopted a principle to always treat each other with kindness, consideration, and respect. we discuss and work out the possibilities verbally and at the white board so everyone is gaining a full understanding of the idea. when we make or take phone calls as a team, we mention to the other party that they are on a speakerphone call: “hi mary, this is woody on speaker phone with a few of the other team members here”.
we have found that we get a great deal of value from recognizing things that are going well and finding ways to increase the good from those things. we always discuss possible action items, and choose a few to try as we go forward. another aspect of our work style is that each day we come to work energized and excited to be working together. this helps us to do our best thinking and invent the best solutions we are capable of creating. one interesting thing we have noticed is that when we add a new member to the team they become contributors almost immediately by bringing new ideas and coding skills to the team. we do believe that it is worthwhile to investigate the concept and see if there are parts of it that will work for you. there are a number of teams around the world that are experimenting with mob programming, and some teams we have heard from are working this way on a daily basis, or several times a week. he is a pioneer of the mob programming approach to teamwork in software development, and is one of the originators of the “#noestimates” discussion on twitter.
in other words, this will be a powerful, hands-on 2 days of learning and sharing. let’s get “all the brilliant people, working on the same thing, at the same time, in the same space, and at the same computer.“ mob programming is a fairly new concept. we cover the techniques we use in our daily work, how we discovered this way of working, the benefits we see from “mobbing”, the problems we’ve overcome, and how you can incorporate some of our ideas even though you don’t have a way to adopt mob programming full time. amy edmondson has done a great deal of research and writing on the topic of teams and teamwork and how it fits in to the modern world of work. much of what mob programming is about is that “teamwork” isn’t what you get from a team – it’s what you bring to the team. these are just a sample of the things that a developer is expected to do. there is the architecture of the class we are working on and design considerations regarding that implementation. the demands on developers today is that they have to not only approach all of this, but they have to be able to do it all at once. here are some of the problem areas that seemed to just fade away as we built our mob programming and collaboration skills.
the first part of this agreement is our partners will join us daily for an hour or so to work with us in our team area so we can demonstrate the work we have just completed and discuss the work that we will tackle during the next 24 hours. it is rare that we need a document to describe functionality we will work on since we work in small pieces and always achieve one-piece flow. a project should have only the barely sufficient set of features to provide the desired functionality, and each feature we create should have a barely sufficient implementation. the chance of noticing that something we are working on today is similar to something we worked on recently is much more likely than when working in silos. we identify some discrete and yet cohesive part to work on, and decouple it from the remaining work of the project. 2) make it irrelevant: in the case where someone is called away to work on an emergency, the work does not stop since there is a team level understanding of all the work we do. in other words, while we might be working together for a short time, and we are aligned to some degree at the end of the meeting, it is a very fragile alignment. part of this experience is gathering what the individual participants most want to learn and adapting the experience to enable those outcomes. it was a wonderful experience for us, and we really appreciate the chance to share our style of work with the .net rocks audience. mob programming is not a set of processes that anybody can just adapt and expect the same “great” results.
mob programming – a whole team approach by woody zuill 1. introduction 2. how we started 3. why we woody zuill (independent agile guide – usa). – @woodyzuill. they will be facilitating mob i’m woody zuill. i do mob programming workshops, talks and presentations on agile topics, and i coach and guide folks, remote mob programming, remote mob programming, mob programming roles, mob programming pros and cons, woody zuill mob programming book.
woody had a final short talk, exploring why mob programming is so effective. the short answer is that it mob programming (informally mobbing) is a software development zuill, woody (2014). “mob programming: a whole woody is a great coach in mob programming, he gives of himself and relates all his points to practical examples from the,
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