we tested all the games in the library whenever a new update to the os occurred or when a new patch was available for a specific title. there was a specific list of of tasks required to verify that the update did not break and make xbox services inaccessible. i would assume that sony has a similar test document. one of those games is overwatch which takes days for the patch certification to go through and that leads on stuff being delayed for a couple of days. to make sure it doesn’t break systems – like rainbow six siege did a while ago for a short time – though i don’t know how that got past certification. i remember someone talking about having to wait for ps to verify an update and it taking so much time vs just pushing out on pc.
that’s a week of waiting, a week they can’t put out the patch, a week to wait and see if they have to make changes. but in general, everything has to be documented and then given time to be tested out before it passes certification. it’s a lot of plugging and unplugging controllers/peripherals, pushing buttons, turning things on an off while your game is running and making sure this doesn’t brick your machine. it’s a lot of plugging and unplugging controllers/peripherals, pushing buttons, turning things on an off while your game is running and making sure this doesn’t brick your machine. i’m still waiting to be able to update my physical copy of darkest dungeon for switch, after the devs said they’d sent it to nintendo for certification on april 24 or 25. it kind of makes no sense that the issue exists to begin with, but apparently nintendo require that digital games and physical games of the same title go through wholly independent certifications, from the game itself to every patch. there probably has to be, it’s asking for a sony teams dedicated time, which means they can’t just let every dev flood in requests at once.
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